To turn on Wi-Fi syncing, see Sync content between your Mac and iPhone or iPad over Wi-Fi. In the Finder on your Mac, select the device in the Finder sidebar. If you connect your device to your Mac using a USB cable and don't see the device in the Finder sidebar, see If your device doesn't appear in the sidebar when syncing. Using an app called UTM, it's possible to run Mac OS X Leopard — and earlier versions of Apple's operating system — in a virtual machine. It's fairly simple to set up and it's. IPhone and iPad apps will be available on the Mac App Store by default, although developers can opt out of offering their apps there. A developer might not want to make their iPhone or iPad app available on the Mac App Store for a variety of reasons. For example: Some apps available on Mac may not function as they normally would on iPhone or iPad. Here are the really simple step-by-step instructions for porting iPad apps to Mac: Open your project's ‘general' interface from the project navigator: Select ‘Mac' under ‘Deployment Info': A popup will ask if you want to enable Mac support. Click ‘Enable': That's it! You've now created an app available to iOS, iPad, and Mac. It really is that simple. Apple Plans on Combining iPhone, iPad, Mac Apps by 2021 By. Mark Gurman, February 20, 2019, 5:00 AM EST This year, it will be easier to turn iPad apps into Mac apps.
This week Apple revealed their picks for best apps of the year 2020. This is what Apple calls their 'App Store Best of 2020' and, unlike Google's very similar list, they've siphoned down the list to '15 of the amazing apps and games that inspired the world in 2020.' Apple's list requires that apps and games are notable for their 'positive cultural impact, helpfulness, and importance.'
It would appear that Apple's list of best apps and games are less of a popularity contest and more of an awards ceremony based on moral merit. Not that either method of selection is better than the other – they're both important! And they've both found their way to including the Disney+ streaming video platform, Zoom video chat, Legends of Runterra, and Genshin Impact as winners.
The best iPhone App of the Year was Wakeout! That's an exercise app for busy people. It works for iPhone, iPad, and Apple Watch. Apple's App of the Year for iPad was Zoom for video chat.
The Apple TV app of the year was Disney+, and the Mac App of the Year was Fantastical, developed by Flexibits. That's a calendar app that works across devices, including MacOS, iPad, iPhone, and Apple Watch. If you're looking for Apple's choice for best Apple Watch App of the Year, look no further than the relaxing app Endel.
Genshin Impact won best Game of the Year for both Google and Apple this year. That basically means that the world is living that gacha life. Apple named it the iPhone game of the Year, while Google just named it the game of the year for all of Android. The iPad game of the year was Legends of Runterra.
The Apple TV Game of the Year as named by Apple was Dandara Trials of Fear. Apple named the game Disco Elysium as Game of the Year for Mac. Apple also named an Apple Arcade Game of the Year this year – Sneaky Sasquatch!
Apple also called out the apps Shine, Explain Everything Whiteboard, and Caribu as culturally impactful for mobile platforms. They once again noted how Pokemon GO made a big impact, this year because of its successful transition from outdoor social game to a mixed-use game with at-home experiences aplenty. Apple also made a point to note the United Nations World Food Programme's ShareTheMeal app was not only culturally impactful, but literally made a difference in the lives of others, 'with more than 87 million meals shared to date.'
Story Timeline
It's 2020, and Mac and iOS apps are apparently meant to be shared. This wasn't always the case, of course: For the longest time, macOS and iOS apps ran on completely different tracks by design. But with macOS Catalina and Xcode 11, it's really simple to bring mobile apps to the desktop.
Here, we'll walk you through how to use Project Catalyst (which Apple officially calls 'Mac Catalyst') to bring mobile apps to the Mac—but first, let's talk about why you'd want to.
Ipad Apps On Mac Os
(If you're new to iOS development in general, check out our tutorials on the various aspects of Swift, including sets, arrays, strings, and Package Manager.)
Why Bring iOS and iPadApps to Mac?
One caveat to porting apps: You can only bring iPad apps to Mac. Apple hasn't yet made it possible to bring iOS/iPhone apps to Mac, much less watchOS apps. This is a continuation of Apple's conflating iPads with 'computers,' so it's unclear when (or if) Apple will allow iPhone-centric apps onto the desktop.
Those with iPadOS apps will find porting to the Mac simple, butmay wonder why they should bother. Cross-platform subscriptions are one factorto consider. If you have iPad and Mac versions of your app, it becomes moreattractive to users who use both platforms frequently.
Xcode 11.4 has added a feature allowing universal purchases, meaning that, when someone buys your iOS app, they can automatically receive the macOS version, as well. In-app purchases will also be shared.
It's 2020, and Mac and iOS apps are apparently meant to be shared. This wasn't always the case, of course: For the longest time, macOS and iOS apps ran on completely different tracks by design. But with macOS Catalina and Xcode 11, it's really simple to bring mobile apps to the desktop.
Here, we'll walk you through how to use Project Catalyst (which Apple officially calls 'Mac Catalyst') to bring mobile apps to the Mac—but first, let's talk about why you'd want to.
Ipad Apps On Mac Os
(If you're new to iOS development in general, check out our tutorials on the various aspects of Swift, including sets, arrays, strings, and Package Manager.)
Why Bring iOS and iPadApps to Mac?
One caveat to porting apps: You can only bring iPad apps to Mac. Apple hasn't yet made it possible to bring iOS/iPhone apps to Mac, much less watchOS apps. This is a continuation of Apple's conflating iPads with 'computers,' so it's unclear when (or if) Apple will allow iPhone-centric apps onto the desktop.
Those with iPadOS apps will find porting to the Mac simple, butmay wonder why they should bother. Cross-platform subscriptions are one factorto consider. If you have iPad and Mac versions of your app, it becomes moreattractive to users who use both platforms frequently.
Xcode 11.4 has added a feature allowing universal purchases, meaning that, when someone buys your iOS app, they can automatically receive the macOS version, as well. In-app purchases will also be shared.
Download Mac Apps On Ipad
How to Port iPad Apps to Mac Using Catalyst
Note: You will need macOS 10.15 or newer, and Xcode 11 or newer.
Here are the really simple step-by-step instructions for porting iPad apps to Mac:
Open your project's ‘general' interface from the project navigator:
Select ‘Mac' under ‘Deployment Info':
A popup will ask if you want to enable Mac support. Click ‘Enable':
That's it! You've now created an app available to iOS, iPad, andMac. It really is that simple.
Troubleshooting
There are a few things that can go wrong, but, fortunately, thefixes are as simple as creating a cross-platform app.
First, make sure you have a team assigned to your project.Sometimes, Xcode forgets that you have a team, or doesn't default to a team.(I've noticed it sometimes toggles to ‘no team' when targeting Mac underdeployment info, too.)
Simply head to your general interface, select ‘signing andcapabilities' from the top menu, and add your team from the drop-down. How to change mouse settings mac. If youdon't have a team, adding one is simple. From the menu bar, go to Xcode >Preferences > Accounts. Here you can add your team (or teams).
Another thing people ignore: When you select Mac as a target, youmust have iPad selected, as well. Some will try to toggle iPad off, which automaticallytoggles Mac off as a target. You can target iPad without the Mac.
What's Happening When I Target the Mac?
Hp utility scan to computer mac. First, Apple adds all the Mac-y things your app may need, such askeyboard and touchpad/mouse support. Because Macs aren't touchscreen, usersneed a way to interface with apps, and Apple makes it all really easy fordevelopers. It also sandboxes your app on desktop so you don't have to worryabout basic security.
Second, your app gets a unique bundle identifier. If you paid close attention, you'll notice that toggling Mac under the Deployment Info screen added an un-editable bundle identifier under your bundle identifier window. It's simply adding maccatalyst
in front of your bundle identifier. Editing your bundle identifier likewise changes the ‘Mac Catalyst' bundle identifier.
Porting iOS Apps to Mac is Easy!
Fortunately for you, we're really not oversimplifying this process! It really is that simple to bring your iOS and iPadOS apps to macOS.
Your work may not be done. In the storyboard view, you can select myriad devices to work with, including a Mac window in dark or light mode (as seen above). We recommend making sure your apps are performant and beautiful across devices. This will add to your testing time and process, but it's worth it if you're asking users to pay for your app, and goes a long way to earning great reviews.
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